Category Archives: 3.1- Final Major Project & Thesis
Final Major Project & Thesis: Is the Games Industry appropriately representing LGBTQ+ characters in Video Games?
(to be added when thesis is complete)
Final Major Project & Thesis: Final outcome
Please find my final outcomes below!
Final Major Project & Thesis 15: Implementation to Unreal and rendering
The final stage of this project was showcasing the rig using the animations I had created. I decided to use a turntable in Unreal to showcase my animations, since it renders quickly but also would utilise the fact that this … Continue reading
Final Major Project & Thesis 14: Coin magic
I wanted to demonstrate some of the finer capabilities of the rig, as well as demonstrate some amount of personality. I decided to create this coin magic animation in the style of an overwatch highlight intro, which are usually examples … Continue reading
Final Major Project & Thesis 13: Combat
For the second exploration with my rig I wanted to demonstrate how the rig could be used in a game setting. I thought that the capabilities of the rig could be demonstrated by making a combat animation that could be … Continue reading
Final Major Project & Thesis 12: Idle & Entry, Facial expressions
after completing the run cycle, I realised that I wanted to show off just the sculpt and physical form of the rig, as well as find a way to introduce the rig in my final outcome video. during this week … Continue reading
Final Major Project & Thesis 11: Run cycle
After finally being able to move on to actually animating for this project, I decided to start with something simple. The first animation that I wanted to make with my completed rig is a run cycle, since it requires full … Continue reading
Final Major Project & Thesis 10: Custom controllers
After creating the joint based rig I wanted to create custom controllers for each element of the reg. I used nurb curves to parent each joint that could be used as animation controllers. I also created a reverse foot control … Continue reading
Final Major Project & Thesis 9: Rigging and weight painting
I decided to create a custom rig for this character since I wanted to implement facial controls and create custom controllers. I have some experience in rigging, and as a result I found that I enjoyed this process. Once again … Continue reading
Final Major Project & Thesis 8: UV and Texturing
I struggled with this stage of the processes somewhat for a multitude of reasons, largely in that I found that the mistakes I had made while creating my lowpoly had adverse effects on the ease of which I could lowpoly. … Continue reading