Category Archives: 2.1- Previs, Pantomime and Acting

Submission: Advanced and Experimental 3D Computer Animation Techniques

Please find the submission showreel videos for Unit 2.1 below! Design Project 1: Design Project 2:

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Advanced Animation 20: Final Outcomes

Here are the final outcomes of the two shots i have worked on throughout this second half of the module:

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Advanced Animation 18: Blocking Plus

This week I have developed this shot into blocking plus. I’m generally happy with the timing, but I’d like to push the poses to be more dynamic and less symmetrical. I have also understood that I need to polish the … Continue reading

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Advanced Animation 17: Blocking

This week I have roughly blocked out the poses for my scene. Ultimately, I can see that on reflection there are not enough poses- I worked from a reference of myself, but it would benefit the scene a lot if … Continue reading

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Advanced Animation 16: Acting reference and blocking 

This week we are moving on to our acting shots. I have chosen a short clip from It’s Always Sunny in Philadelphia, since I think it has some clear beats in the timing, as well as being dramatic enough that … Continue reading

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Advanced Animation 15: Polish and Reflection

I’ve now moved into the polish phase of this shot, and overall I’m happy with the outcome. On reflection, I think I would like to adjust some of the timing since I think the comedic pantomime element of this shot … Continue reading

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Advanced Animation 14: Pantomime Spline

After moving this animation into spline, it was clear that some parts of the timing needed to be adjusted, holding some poses for longer and making clearer distinctions between pose transitions. Overall I’m pleased with the progress and I think … Continue reading

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Advanced Animation 13: Blocking Plus

I have developed this shot further into “blocking plus”, adding clearer transition poses, improving the timing of my keys and poses, and adding moving holds and pairs of keys. I’m hoping that when I move this shot from stepped keys … Continue reading

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Advanced Animation 12: Pantomime Blocking

 I have collected references of myself acting out the main action of this shot, which is a character flipping and then losing a pancake. I’ve blocked this action into Maya, trying to focus on clear poses, comedic timing and expressive … Continue reading

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Advanced Animation 11: Pantomime

The next project we are developing in our Maya classes is body mechanics and pantomime. This will be focussing on body acting, rather than relying on audio or facial animation to express emotion. So far I have gone quite action/parkour … Continue reading

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