Category Archives: 2.1- Design Project 2
Submission: Advanced and Experimental 3D Computer Animation Techniques
Please find the submission showreel videos for Unit 2.1 below! Design Project 1: Design Project 2:
User Experience: Final outcome
Please feel free to try the demo here!
User Experience 10: creating the punching bag and reflections
As I am reaching the end of this project, I am implementing a target for the player to use their combat on. I have created a punching bag that the player can knock back when hit. This punching bag registers … Continue reading
User Experience 9: Adding exclusive actions
As the basic control of the combat is completed, I wanted to add exclusive actions to the jumping and crouching functions. I implemented new animations exclusive to the jumping and crouching states which allow for a jump-kick attack and a … Continue reading
User Experience 8: Creating animation montages and combat
Now that I have created the base of the character controller, I want to add the ability to attack. I have created two strings of combat, a series of light attacks and a string of heavy attacks, which are programmed … Continue reading
User Experience 7: Making the Animation Tree and Basic character controller
Now that I have collected the animations I will be using in this project, I have begun working on creating a character controller. The third-person character controller that is created when making a game level in Unreal does come with … Continue reading
User Experience 6: Pivot to mixamo – reflection and new plan
The current development of this project is going to require me to modify my plans, since unfortunately due to technical issues, the VICON motion capture data is not going to be suitable for this project. A necessary element required for … Continue reading
User Experience 5: IK retargeting
This week I focussed on preparing for retargeting animations using Unreal’s IK retargeter. Now that I have this set up I should be able to redirect my MOCAP data onto other targets, such as a paragon character or the unreal … Continue reading
User Experience 4: Mocap Shoot and Creating the Scene
This week I attended the mocap session using Vicon. I was supported by Kay who was able to bring in an actor who is very good at acrobatics. We have collected a lot of information in this session, and though … Continue reading
User Experience 3: Planning for Mocap
Though I am still concerned about the amount of programming required, based on my research I would like to try and create a small playable demo of a game as an experience, implementing some of the elements of the game … Continue reading