Category Archives: 1.1- Animation Fundamentals

9/11/23- Lighting

This week in Unreal explored lighting our environments. I decided that I was unhappy with the environment that I had created, because I was having some technical issues following a tutorial that I had used to create a specific environment, … Continue reading

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3/11/23- Continuing with the Ball and Tail

This week marks a continuation of the ball and tail animation, following the planning and block-out phase from last week. I faced a lot of challenges visualizing and recreating the tail’s movement, particularly during the spin, making timing adjustments a … Continue reading

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2/11/23- Physics and the sequencer

This week we use the sequencer to collect key frames from objects including when we apply physics to things like a ball or a chain. I can see how this will be useful in the future as applying animations to … Continue reading

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27/10/23- Planning the Ball and Tail

The ball and tail expands on elements of both the bouncing ball and the ball in chain exercises since the jump part of the animation is similar to the momentum arc and squash and stretch elements but the tail will … Continue reading

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26/10/23 – Using the sequencer

During the unreal workshop, we tested the sequencer and how it is used to make animations in unreal for things like animated cameras. This is obviously extremely useful to know as I continue to work in unreal. We also looked … Continue reading

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20/10/23- Pendulum

The pendulum exercise teaches about essential principles like arcs and overlapping action. All of the parts of the pendulum are affected differently from one another, so each part will overlap differently according to momentum and timing. I wanted my pendulum … Continue reading

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19/10/23- Creating materials and objects

In Unreal this week we looked at how to create shapes materials and levels. Learning how to do this is the foundation for being able to create an environment in unreal. I’m surprised how well I am able to understand … Continue reading

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12/10/23- Worldbuilding in UE

This week we looked at worldbuilding and using Quixel bridge. I had some initial thoughts of some environments that might be interesting to create in unreal for my project. I like the idea of an environment that could have a … Continue reading

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10/10/23- Introduction to Maya & Bouncing Ball

A bouncing ball study is often one of the first things an animator learns since it’s able to offer an understanding of timing, squash and stretch, and arcs, some of the 12 animation principles. Timing is honed through the creation … Continue reading

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5/10/2023- Introduction to Unreal

I’m immediately interested in the ways that I could use Unreal engine to create environments to stage my animations in. At this point in time I’m primarily interested in character animation and game-play animation, so I’d be quite eager to … Continue reading

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