Category Archives: 1.1- Animation Fundamentals

Final Outcomes- Unreal Island

I now feel that I have completed the final stages of the Unreal scene to the best of my ability within the time limit. I have animated and rendered out some camera shots of the island design project. I had … Continue reading

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8/12/23- Polishing Body Mechanics

In Maya I am finishing up my body mechanic shot. After my blocking last week I feel confident in moving this shot forward into spline and further polish. I think that this shot is quite strong considering the entire progress … Continue reading

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7/12/23- Metahuman Motioncapture

In the final workshop of this term, we used videos of ourselves to create a metahuman facial motion capture system. I had some technical issues due to my oversight of not removing my glasses, which made Unreal’s recognition of my … Continue reading

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1/12/23- Body Mechanics

In Maya this week I started planning my body mechanics shot. Looking at considerable references on YouTube, I wanted to do a shot that involved parkour or roof jumping. I want to push myself to do a multi-step process, so … Continue reading

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30/11/23- Rendering shots

This week in unreal we were looking at finalizing our scenes and rendering our camera shots. This is quite exciting because I feel like this is a really good way to finalize my scene in Unreal. I have added quite … Continue reading

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24/11/23- Polishing the Walk

In Maya I used this week to continue developing my walk cycle. I found that I had too much of a heavy side-to-side motion and required a more dynamic use of overlapping action especially when it came to offsetting the … Continue reading

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23/11/23- Unreal control rigs

this week we looked at creating control rigs we used available human body rigs from the unreal marketplace and created a controller system. I was pleasantly surprised about how similar the process is to creating a rig in Maya, and … Continue reading

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17/11/23- Weight shift & Walk Cycle

In Maya this week I polished my weight shift animation which I found to be a good precursor to beginning working on a walk cycle. I found that planning the walk cycle was very similar to planning the weight shift … Continue reading

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16/11/23- Post Processing and Island development

This week was mostly looking at post-processing in Unreal. I really enjoyed this workshop because I found that post-processing added a lot of visual intrigue to the project, such as adding bloom and chromatic aberration to the camera. We also … Continue reading

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10/11/23 – Weight Shift

In Maya this week we were beginning to plan the weight shift animation. This requires applying everything I have learned in the previous animations since the weight shift utilizes are, overlapping action, momentum, squash and stretch etc. I’m personally interested … Continue reading

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