Author Archives: Emily Ward

25/10/23- Auteur Theory

After examining Auteur theory, I would like to suggest that director and animator Mamoru Hosoda should be considered an auteur. Technical competence: Hosoda has been working as an animator between 1991- 2024, demonstrating over thirty years of animation experience. His … Continue reading

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20/10/23- Pendulum

The pendulum exercise teaches about essential principles like arcs and overlapping action. All of the parts of the pendulum are affected differently from one another, so each part will overlap differently according to momentum and timing. I wanted my pendulum … Continue reading

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19/10/23- Creating materials and objects

In Unreal this week we looked at how to create shapes materials and levels. Learning how to do this is the foundation for being able to create an environment in unreal. I’m surprised how well I am able to understand … Continue reading

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18/10/23- The Avant Garde & Experimental

The discussion for this week has asked us to examine an experimental short film. I’m going to discuss Shingo Tamagawa’s PUPARIA, a roughly three minute short film created over three years. I believe this film utilises conceptual abstraction, through its … Continue reading

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12/10/23- Worldbuilding in UE

This week we looked at worldbuilding and using Quixel bridge. I had some initial thoughts of some environments that might be interesting to create in unreal for my project. I like the idea of an environment that could have a … Continue reading

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11/10/23- Formal Elements of the Visual Arts

This week gave some introduction to the formal elements and the principles of art. The formal elements, which all can be used to communicate themes or narratives, are comprised of:– Line– Shape– Form– Value– Colour– Space– Texture This discussion really … Continue reading

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10/10/23- Introduction to Maya & Bouncing Ball

A bouncing ball study is often one of the first things an animator learns since it’s able to offer an understanding of timing, squash and stretch, and arcs, some of the 12 animation principles. Timing is honed through the creation … Continue reading

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5/10/2023- Introduction to Unreal

I’m immediately interested in the ways that I could use Unreal engine to create environments to stage my animations in. At this point in time I’m primarily interested in character animation and game-play animation, so I’d be quite eager to … Continue reading

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04/10/2023- Introduction to Module

This session was an introduction to Design for Animation, Narrative Structures & Film Language. Though this is the very start of the module, I’ve started to think about the topics I could potentially investigate for the thesis at the end … Continue reading

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