Author Archives: Emily Ward
16/11/23- Post Processing and Island development
This week was mostly looking at post-processing in Unreal. I really enjoyed this workshop because I found that post-processing added a lot of visual intrigue to the project, such as adding bloom and chromatic aberration to the camera. We also … Continue reading
15/11/23- Narrative Structure and Character Role
This week I wanted to talk about one of my favourite films, Amélie, and the way it utilises the 8-point story arc. Stasis: Amélie’s isolated and introverted childhood establishes her as an observer, yearning for connection. She works as a … Continue reading
10/11/23 – Weight Shift
In Maya this week we were beginning to plan the weight shift animation. This requires applying everything I have learned in the previous animations since the weight shift utilizes are, overlapping action, momentum, squash and stretch etc. I’m personally interested … Continue reading
9/11/23- Lighting
This week in Unreal explored lighting our environments. I decided that I was unhappy with the environment that I had created, because I was having some technical issues following a tutorial that I had used to create a specific environment, … Continue reading
8/11/23- Film Language
I wanted to examine the Mise-en-scene of Miyazaki’s Howls Moving Castle. I think this film really utilises environments and scene settings, as well as i’s characters to emphasise the messages within the film. In “Howl’s Moving Castle,” Miyazaki creates a … Continue reading
3/11/23- Continuing with the Ball and Tail
This week marks a continuation of the ball and tail animation, following the planning and block-out phase from last week. I faced a lot of challenges visualizing and recreating the tail’s movement, particularly during the spin, making timing adjustments a … Continue reading
2/11/23- Physics and the sequencer
This week we use the sequencer to collect key frames from objects including when we apply physics to things like a ball or a chain. I can see how this will be useful in the future as applying animations to … Continue reading
1/11/23- Social & Political Commentary in Animation.
The concept of animation used in documentaries can be considered somewhat controversial, with some taking issue with the term “documentary” being used for recreations of true events. However, I would argue that a recreation through animation is no less a … Continue reading
27/10/23- Planning the Ball and Tail
The ball and tail expands on elements of both the bouncing ball and the ball in chain exercises since the jump part of the animation is similar to the momentum arc and squash and stretch elements but the tail will … Continue reading
26/10/23 – Using the sequencer
During the unreal workshop, we tested the sequencer and how it is used to make animations in unreal for things like animated cameras. This is obviously extremely useful to know as I continue to work in unreal. We also looked … Continue reading