Author Archives: Emily Ward

Advanced Animation 9: Further development

This week is further development of my previs project. I am aware there is not much time left on this project at all, so I really need to work on updating certain scenes for better cohesion, and I think adding … Continue reading

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Advanced Animation 8: Layout adjustment

Because I have started my previs project nearly from scratch means I’ll lose valuable time that I had intended to use for the polish stage of my final outcome. While it’s disappointing to have less time for refining I’m committed … Continue reading

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Advanced Animation 7: Reflection and Workflow adjustment

Recently, I encountered significant difficulties with the rigs I had chosen for my previs. Despite my best efforts, I experienced a lot of gimbal locks and problems animating as quickly as I needed to to get my concepts across, as … Continue reading

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Advanced Animation 6: Clarifying Key Shots

After further development of my storyboard, I am aiming to improve the timing of my shots and make the clarity of my scenes better. I am finding through this project that though I am fairly used to animating cycles, I … Continue reading

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Advanced Animation 5: Blocking

I have translated an extremely rough version of my storyboard into blocking in Maya. Utilising my worldbuilding, I’m hoping to convey the main beats of my story through the previs, intending to develop it further in my final major project. … Continue reading

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Advanced Animation 4: Translating Storyboards

I have decided to use the Azri and Psylocke rigs in my previs since I think they can represent the worldbuilding I developed while planning this project. I’ve outlined these characters here, with references to other media that I have … Continue reading

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Advanced Animation 3: Final Storyboarding

This week I have developed the storyboard I would like to precede with in this project. As previously discussed, I have decided to pursue a more action-heavy story, since I think that if I decide to take this project forward … Continue reading

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Advanced Animation Week 2: World-building

Initially, I had been interested in developing the storyboard I had developed at the end of the last module, but considering my interests and aspirations outside of this degree, I think it might be a good idea to consider developing … Continue reading

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Advanced Animation 1: Mise-en-scene and The rule of thirds

Going into project one of this new module, We have been looking at mise-en-scene and camera direction. It is helpful to look at existing works and examine how scenes are visually composed. I will need to think about where I’m … Continue reading

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Final Outcomes- Unreal Island

I now feel that I have completed the final stages of the Unreal scene to the best of my ability within the time limit. I have animated and rendered out some camera shots of the island design project. I had … Continue reading

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