Author Archives: Emily Ward
Final Major Project & Thesis 7: Moving into Maya and creating Lowpoly
After the sculpt of my character was finished I needed to create a lowpoly version of my model. This was another element in the process that I had never proceeded with before, and on reflection there are many things about … Continue reading
Final Major Project & Thesis 6: Sculpting part 3- clothes and final changes
The final element of the sculpt that I needed to tackle was the clothing, and in particular the shoulder armour that I had designed. I watched this tutorial that was exceedingly helpful in creating clothes that perfectly fit to the … Continue reading
Final Major Project & Thesis 5: Sculpting part 2- polish and key elements
After the foundation of the character was sculpted I moved through into creating more specific detail. I spent a lot of time creating the character’s face, including sculpting a mouth bag, teeth and a tongue. Sculpting the mouth bag was … Continue reading
Final Major Project & Thesis 4: Sculpting part 1- Blockout
I began sculpting the model mostly by blocking out the main shape of the body without detail. This was to focus on good proportions and have a foundation to work from later on I found that I was largely aided … Continue reading
Final Major Project & Thesis 3: Turnaround and Preparation for Sculpting
Moving on with the previous design, I have created a reference for modeling this character. This is so I have a clear understanding of what the back and front view of the character should look like as I’m sculpting, as … Continue reading
Final Major Project & Thesis 2: Research & Concept
The first stage of this project is concepting a character. I have a general interest in games so I am interested in creating a character that would make sense for a game setting. Below I have attached examples of character … Continue reading
Final Major Project & Thesis 1: Initial Thoughts
For my final major project I am immediately interested in exploring the full pipeline of character animation, from character conception through to animation. My plan for this project will be to develop an original character, sculpt the character and rig … Continue reading
Submission: Advanced and Experimental 3D Computer Animation Techniques
Please find the submission showreel videos for Unit 2.1 below! Design Project 1: Design Project 2:
Advanced Animation 20: Final Outcomes
Here are the final outcomes of the two shots i have worked on throughout this second half of the module:
User Experience: Final outcome
Please feel free to try the demo here!