Final Major Project & Thesis 10: Custom controllers 

After creating the joint based rig I wanted to create custom controllers for each element of the reg. I used nurb curves to parent each joint that could be used as animation controllers. I also created a reverse foot control for the ik legs that would allow for more specific types of movement such as the character being able to come up on their tiptoes and stub the ground with the ball of their foot. I followed a tutorial to create this reverse foot control which I will share below: 

As well as creating the reverse foot control. I also wanted to create some set driven keys that would allow me to quickly animate some complicated parts of the rig, such as the eyes for blinking, the hands, and the face. I created custom controllers that I could set driven keys to which would allow me to animate much more quickly and easily in the limited time I had for the project. Having experience in animation, I was able to understand which controls would help me animate more efficiently in the later stages of this project.

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