Final Major Project & Thesis 5: Sculpting part 2- polish and key elements

After the foundation of the character was sculpted I moved through into creating more specific detail. I spent a lot of time creating the character’s face, including sculpting a mouth bag, teeth and a tongue. Sculpting the mouth bag was somewhat challenging, since I needed to ensure it did not interfere with the rest of my model, but needed to blend seamlessly with the exterior lips. Initially I considered not sculpting this area, but this would mean this rig would not be capable of much facial animation, which is not something that I want. The extra time put in here to sculpt these details will allow the possibility of a much wider range of expressions, as well as the capability for talking should I take this rig further beyond this project.

I found this process of fine tuning my model to be very rewarding, and I’m extremely pleased with the outcome of this sculpt. Something I discovered in this process is that while I found I was comfortable sculpting and adjusting organic materials such as the face and body, I found it much harder to to model harder surfaces such as the teeth, belts, buckles etc. This was quite a steep learning curve, and this instance I think I would have been benefitted by spending some time prior to this doing some hard surface modelling, perhaps even in a different software such as Maya or blender. Despite this I’m extremely pleased with the outcome of this model thus far.

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