Moving on with the previous design, I have created a reference for modeling this character. This is so I have a clear understanding of what the back and front view of the character should look like as I’m sculpting, as my previous concept detailed more of the colours and personality of the character. This should be helpful throughout the process as something to refer back to.

I will be using ZBrush to model, which is a software I have practiced with a handful of times in some course-organised Zbrush classes. However, in these classes I have only experimented with modeling the face of a character, so I am nervous to push myself into modelling a full character, including clothes and armour. I have researched some beginner level tutorials that address some of my initial concerts with Zbrush, which I have found helpful and encouraging.