For my final major project I am immediately interested in exploring the full pipeline of character animation, from character conception through to animation. My plan for this project will be to develop an original character, sculpt the character and rig it for animation. I am interested in this because I have some knowledge of rigging and have learned a lot a bit animation through the rest of this course, but I have absolutely no experience in modeling at all. I then would like to use the opportunity of this project to learn how to create models that I can rig for the purpose of animation. I think this will provide me with the opportunity to create a huge range of projects in my future beyond this course, whether that is in games or film. I am interested in widening my understanding of the full 3d pipeline so I’m excited for this project.
I am inspired by rigs such as Jonathan Cooper’s Azri (which I have used in previous projects throughout this course) or this Aang rig. This gives me an initial direction for research, as well as an idea of an end goal for this project.