User Experience 8: Creating animation montages and combat 

Now that I have created the base of the character controller, I want to add the ability to attack. I have created two strings of combat, a series of light attacks and a string of heavy attacks, which are programmed respectively to different mouse inputs (left and right click, respectively). In order to create these, I created two animation montages, adjusting and blending together different animation strings that I had collected through mixamo. This process took some time, as the animations initially did not blend together at all, and required a lot of editing in unreal to blend together. After creating these montages, I added notify states at the start of each segment of the string. In the character blueprint, I created a chain of codes that would allow the player to advance through each segment of the montage by clicking consecutively. If the player does not continue to click the mouse button, the player character will revert back to their default pose. This function allows the player to do basic attacks in a combo. I am really pleased with how well this works, and even without much else in the scene, I find it quite satisfying to go through the animation montages.

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