Though I am still concerned about the amount of programming required, based on my research I would like to try and create a small playable demo of a game as an experience, implementing some of the elements of the game feel that I have researched. I am most likely going to limit the elements I try to implement as mostly visual since I am not well versed in programming or game creation, but will also aim to make a cohesive combat function.
Below is the list of animations I’m aiming to capture in my mocap session to make a set of animations for a character in a combat game demo.
- Forward and back walk
- Forward and back dodge
- Duck
- Duck hold
- Taunt
- Grab
- Throw
- Jump
- Down sweep
- Atk combo 1
- Atk combo 2
- Idle
- Special idle
- Jump-down atk
I will be using VICON mocap to create these animations, as I’m extremely aware of the limited time available for this project, and creating these animations from scratch would likely take me the entire development time. As a result, I will use the mocap data with a paragon character that is available through the Unreal marketplace. I will create this game in a 2.5D space, which should allow me to simplify my environment and visual style, and is also reflective of games in this genre, such as Street Fighter, Super Smash Bros. and Guilty Gear as some key examples.