This week I have developed this shot into blocking plus. I’m generally happy with the timing, but I’d like to push the poses to be more dynamic and less symmetrical. I have also understood that I need to polish the facial animation, since often the default controls, such as the eye look can not translate that well and need to be adapted for the shot view. I was pleased with the mouth animation since I think it is mostly passable without being distracting to the audience. The next phase of developing this animation is taking the curves into spline.

