30/11/23- Rendering shots

This week in unreal we were looking at finalizing our scenes and rendering our camera shots. This is quite exciting because I feel like this is a really good way to finalize my scene in Unreal. I have added quite a lot of buildings to my scene as well as adding props and and animating some elements of the scene. I feel I have been able to use my understanding of lighting and materials to create a really fun environmental scene. I do think there are still some things that I want to add to my scene before the final hand in but rendering is able to produce some really nice-looking final outcomes. ultimately I feel I have been able to at least to some degree visualize what I laid out in my initial sketchbook plans at the start of the module, particularly the shot at the top of the hill, which includes the house and the waterfall. I created two particle effects, one of falling water that is overlaid to the front of the waterfall and has collisions. This adds an appearance of more textured water. I also added a particle effect to the bottom of the waterfall to make it look like the water splashes upon landing.

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