16/11/23- Post Processing and Island development

This week was mostly looking at post-processing in Unreal. I really enjoyed this workshop because I found that post-processing added a lot of visual intrigue to the project, such as adding bloom and chromatic aberration to the camera. We also learned how to use capital LUT tables to edit the colour grading of the scene. I will definitely be using all of these functions in my environment scene to add further detail to my project.


I have decided in my scene that I wanted to make the houses smaller in scale so that I can have a more comprehensive and detailed village. I have created a more complex material in unreal that allows me to paint the landscape effectively so that I can blend between textures at will. They should allow me to create a really dynamic-looking Island built off of one texture. I have added curl to the beach, which creates a more natural-looking coastline in comparison to the previous island level. I have also added emissive textures to the lights created by my teammate, which I can decorate the island with. I would like to add more lighting, since so far I have only added a few campfires from the pack,  and would be keen to create some emissive firefly particles. 

This entry was posted in 1.1- Animation Fundamentals. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *