12/10/23- Worldbuilding in UE

This week we looked at worldbuilding and using Quixel bridge. I had some initial thoughts of some environments that might be interesting to create in unreal for my project. I like the idea of an environment that could have a player walk around in it.

  1. Haunted Mansion- I like the idea of making a crumbling old house, with luminescent ghosts and such, using emissive materials
  2. Medieval Castle/Church- this was similar to the mansion, but I thought maybe I could focus on things like broken stained glass 
  3. Underwater environment- from the character’s perspective, I like the idea of having both the ability to walk but also swim around, though I have no idea how I’d do this
  4. Space Station- this seems like it could be quite modular since it would be a lot of repeating metal textures, but also I think would need to be polished a lot to look good
  5. Tropical island- this really appeals to me, since it can be quite small in scope but still have detail, and use things like water simulation
  6. Wild west desert/saloon town- this I thought could also be quite modular with the buildings, and having things like tumbleweed and dust blowing through a ghost town could be cool.

I need to reflect on these ideas before I decide what environment I’m going to make.

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