I struggled with this stage of the processes somewhat for a multitude of reasons, largely in that I found that the mistakes I had made while creating my lowpoly had adverse effects on the ease of which I could lowpoly. Not only this but I found that my model had so many pieces that I needed to spread my UVs across two different UV sets. This was quite a convoluted process but eventually I was successful enough to be able to create basic textures for the model. During this process I also tried to create normal maps to better indicate the detail I had been able to create in while in zbrush.
Ultimately I was not able to create a result I was happy with in the time that I had available, so decided to proceed without. This is something that on reflection I would like to have changed about my project- I think that the quality of the final outcome would be considerably improved by the implementation of normal maps, and if I were to return to this project in the future I would like to complete this step. However, for the sake of completing the project, I decided to move on from this point with a simplified smooth sculpt of my character. I decided to simplify some of the details on the clothing and body, which work better without the normal maps, which as a result has led to some differences between the final model outcome and the initial plan for this character.



