I began sculpting the model mostly by blocking out the main shape of the body without detail. This was to focus on good proportions and have a foundation to work from later on I found that I was largely aided by the reference for my character that I had made prior to modelling as well as having an understanding of how the body would need to move once it was rigged. I did find there was quite a steep learning curve to learning Zbrush, and I struggled initially with the UI and navigating through the software. Despite this however, I believe I was well able to create a solid foundation of my character to build from.

