For the second exploration with my rig I wanted to demonstrate how the rig could be used in a game setting. I thought that the capabilities of the rig could be demonstrated by making a combat animation that could be implemented into a game. I didn’t want to use another person’s model in this instance and also didn’t want to waste time creating another asset so I decided to take inspiration from western MMA/boxing for reference that would allow me to use just my rig for the animation. Below is the video I took reference from.
I liked making a slightly longer cycle from the previous experiment with my run cycle. I think that this animation proves that the outcome of the rig is functional and able to be used for animation, which is the goal of my project. There are instances where elements of the rig clip, and I think with a longer amount of time to weight paint in greater detail this would be able to be fixed.