This week I focussed on preparing for retargeting animations using Unreal’s IK retargeter. Now that I have this set up I should be able to redirect my MOCAP data onto other targets, such as a paragon character or the unreal mannequin. Doing this should be much faster and cleaner than other methods of translating animation, and should also allow me to use and interchange whichever rigs and models I want, as long as they follow the same naming convention and skeleton hierarchy.

