This week I attended the mocap session using Vicon. I was supported by Kay who was able to bring in an actor who is very good at acrobatics. We have collected a lot of information in this session, and though I need to wait for the data to be processed, I am very excited about the information that was collected. I am aiming to retarget this information from the mocap skeleton onto the paragon character of my choosing: I’ll choose which model I’m going to use when I can access the data and choose whichever character is most appropriate.

In the meantime, I have been developing the scene for my game. I am heavily inspired by Street Fighter and have developed a concept for my scene. I would like to create a heavily-graffiti and abandoned urban-industrial area, as I think in terms of worldbuilding this makes narrative sense as to why there would be open space to train/or fight, and also draws inspiration from the original street fighter games. In previous projects, I have made very natural and organic environments and I would like to make a scene that is in a different aesthetic direction. I think this would be very viable to create in this timeframe since there are a lot of industrial assets available through Quixel bridge. I followed this tutorial to help me set up a 2.5D scene that only allows my character to travel on one plane, as I planned.
