Monthly Archives: April 2024
User Experience 4: Mocap Shoot and Creating the Scene
This week I attended the mocap session using Vicon. I was supported by Kay who was able to bring in an actor who is very good at acrobatics. We have collected a lot of information in this session, and though … Continue reading
Advanced Animation 13: Blocking Plus
I have developed this shot further into “blocking plus”, adding clearer transition poses, improving the timing of my keys and poses, and adding moving holds and pairs of keys. I’m hoping that when I move this shot from stepped keys … Continue reading
User Experience 3: Planning for Mocap
Though I am still concerned about the amount of programming required, based on my research I would like to try and create a small playable demo of a game as an experience, implementing some of the elements of the game … Continue reading
Advanced Animation 12: Pantomime Blocking
I have collected references of myself acting out the main action of this shot, which is a character flipping and then losing a pancake. I’ve blocked this action into Maya, trying to focus on clear poses, comedic timing and expressive … Continue reading
User Experience 2: Researching Game Juice
Game juice, also known as game feel, refers to the small details and enhancements that make a game more enjoyable and satisfying to play. These elements can transform an average game into an engaging and more satisfying game. I’m considering … Continue reading
Advanced Animation 11: Pantomime
The next project we are developing in our Maya classes is body mechanics and pantomime. This will be focussing on body acting, rather than relying on audio or facial animation to express emotion. So far I have gone quite action/parkour … Continue reading
User Experience 1: Design Project 2
This is the introduction to Project 2 in this module. I have been tasked with creating a user experience, which I consider to be quite an open-ended prompt. My initial thought is to create something playable in Unreal since I … Continue reading