Monthly Archives: February 2024

Advanced Animation 8: Layout adjustment

Because I have started my previs project nearly from scratch means I’ll lose valuable time that I had intended to use for the polish stage of my final outcome. While it’s disappointing to have less time for refining I’m committed … Continue reading

Posted in 2.1- Previs, Pantomime and Acting | Leave a comment

Advanced Animation 7: Reflection and Workflow adjustment

Recently, I encountered significant difficulties with the rigs I had chosen for my previs. Despite my best efforts, I experienced a lot of gimbal locks and problems animating as quickly as I needed to to get my concepts across, as … Continue reading

Posted in 2.1- Previs, Pantomime and Acting | Leave a comment

Advanced Animation 6: Clarifying Key Shots

After further development of my storyboard, I am aiming to improve the timing of my shots and make the clarity of my scenes better. I am finding through this project that though I am fairly used to animating cycles, I … Continue reading

Posted in 2.1- Previs, Pantomime and Acting | Leave a comment

Advanced Animation 5: Blocking

I have translated an extremely rough version of my storyboard into blocking in Maya. Utilising my worldbuilding, I’m hoping to convey the main beats of my story through the previs, intending to develop it further in my final major project. … Continue reading

Posted in Uncategorised | Leave a comment

Advanced Animation 4: Translating Storyboards

I have decided to use the Azri and Psylocke rigs in my previs since I think they can represent the worldbuilding I developed while planning this project. I’ve outlined these characters here, with references to other media that I have … Continue reading

Posted in 2.1- Previs, Pantomime and Acting | Leave a comment