In the final workshop of this term, we used videos of ourselves to create a metahuman facial motion capture system. I had some technical issues due to my oversight of not removing my glasses, which made Unreal’s recognition of my face limited. Despite this, setting up the motion capture was simple to follow and produced really great results when it was able to read my face. I can see how this would be a really fast way to produce some detailed animations, especially when applying what I have learned earlier in the term about collecting keyframes from objects.
7/12/23- Metahuman Motioncapture
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