Monthly Archives: December 2023
8/12/23- Polishing Body Mechanics
In Maya I am finishing up my body mechanic shot. After my blocking last week I feel confident in moving this shot forward into spline and further polish. I think that this shot is quite strong considering the entire progress … Continue reading
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7/12/23- Metahuman Motioncapture
In the final workshop of this term, we used videos of ourselves to create a metahuman facial motion capture system. I had some technical issues due to my oversight of not removing my glasses, which made Unreal’s recognition of my … Continue reading
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1/12/23- Body Mechanics
In Maya this week I started planning my body mechanics shot. Looking at considerable references on YouTube, I wanted to do a shot that involved parkour or roof jumping. I want to push myself to do a multi-step process, so … Continue reading
Posted in 1.1- Animation Fundamentals
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