24/11/23- Polishing the Walk

In Maya I used this week to continue developing my walk cycle. I found that I had too much of a heavy side-to-side motion and required a more dynamic use of overlapping action especially when it came to offsetting the motion of the body from the feet. I wanted to also emphasize more of a peel-off motion of the feet from the floor, so I need to ensure that I add more dynamic curves to the bend of the feet. overall I am confident that I have a good understanding of the mechanics of a walk cycle.

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