23/11/23- Unreal control rigs

this week we looked at creating control rigs we used available human body rigs from the unreal marketplace and created a controller system. I was pleasantly surprised about how similar the process is to creating a rig in Maya, and I found the process very understandable. This is a huge positive for me because I would like in the future to use Unreal to make games. even if adding a character is out of my scope for this project. I also found that animating the character after the control rig was complete was easy to understand and performed in a similar way to Maya, which so far has been the only software I have animated characters in. As for the development of the design project, We have decided that the island is too small to create much of a village, which I would like to do. I have been looking at the concept art from Disney’s Luca, which in the film is set in a small fishing village on the ocean with a vibrant market. I would like to have more of a central marketplace, so I will remake this level into a larger island. 

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