22/11/23- Critical Thinking for Research Topics

Due to my background and continued interest in game development, I want to focus my critical report on games rather than film.

The potential topics I am interested in revolve around identity and representation in video games, and whether games differ from other forms of media in terms of representation, particularly regarding race, disability and gender. However, I may need to choose between these facets if discussing all three is out of my scope. I found a photography project from artist Robbie Cooper, who explored the individual in contrast to their in-game avatars

I am interested in several topics within this concept:

  • Looking at who plays games, in contrast to playable characters in games and whether that is representative of its audience
  • Looking at games with character creators, and how individuals choose to represent themselves, or are limited in how they can represent themselves
  • Comparing representation of minority groups in games vs film – or how this has changed in recent years in games specifically 
  • Do individuals of minority groups choose to be themselves in games, or do they embrace being someone else? 
  • Is creating representation in games more viable than in other forms of media?

Sources I’m considering using within my critical report:

I obviously will need to clarify exactly what my question is before deciding which sources will be most important, so my focus for the coming week is to decide on my essay question.

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