17/11/23- Weight shift & Walk Cycle

In Maya this week I polished my weight shift animation which I found to be a good precursor to beginning working on a walk cycle.

I found that planning the walk cycle was very similar to planning the weight shift from the front view in terms of body mechanics, though obviously, a walk cycle includes forward movement, which the weight shift did not. Having some experience in game animation, I’m very used to doing on-the-spot walk cycles. However I am not very used to doing walk cycles that involve the character moving forward outside of a game engine, so this is a good exercise for me.

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