9/11/23- Lighting

This week in Unreal explored lighting our environments. I decided that I was unhappy with the environment that I had created, because I was having some technical issues following a tutorial that I had used to create a specific environment, and because of this I recreated the Island from scratch. After this, I was able to use the lighting experiment from this workshop to make more of a sunset scene, which allowed me to create a more interesting atmosphere. Initially, the environment I created was too dark, so I have changed the time of day to provide more light to the scene. I also decided to use a pack from the unreal marketplace that’s very hand-painted and Nordic style, which was different from our initial concept of a tropical island. However I like how this environment is turning out, and with more emphasis on dynamic lighting, I think I will be able to create an interesting environmental piece. I have successfully remade the island in a new level, with a larger space for creating a village area, and I have animated the windmills to rotate endlessly during game mode.  There is quite a lot left that I want to create, however, so I will continue to add throughout the next few weeks.

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