2/11/23- Physics and the sequencer

This week we use the sequencer to collect key frames from objects including when we apply physics to things like a ball or a chain. I can see how this will be useful in the future as applying animations to objects using physics is a really helpful way of creating a baseline for an animation that I can then edit to look however I want. I imagine I could use this to animate things like wind or animate moments like an object falling without having real-time physics activating. Thinking about my own project, I’d like to animate things like a clothesline with clothes blowing in the wind.

I have added further detail to the island, adding texture such as rocks and a collapsed pillar, and foliage and trees around the island. I have also created a material I have used to paint textures onto the island with, and they are dynamically layerable, so I can use this to blend between textures pretty much seamlessly. I have obtained the props, foliage and textures from quixel bridge. 

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