Monthly Archives: November 2023
30/11/23- Rendering shots
This week in unreal we were looking at finalizing our scenes and rendering our camera shots. This is quite exciting because I feel like this is a really good way to finalize my scene in Unreal. I have added quite … Continue reading
29/11/23- Refining my research goals:
Following last week I have narrowed down my research topic and goals. The question I am asking is twofold: How do people choose who to play in games and are they able to choose freely? I’m asking this question because … Continue reading
24/11/23- Polishing the Walk
In Maya I used this week to continue developing my walk cycle. I found that I had too much of a heavy side-to-side motion and required a more dynamic use of overlapping action especially when it came to offsetting the … Continue reading
23/11/23- Unreal control rigs
this week we looked at creating control rigs we used available human body rigs from the unreal marketplace and created a controller system. I was pleasantly surprised about how similar the process is to creating a rig in Maya, and … Continue reading
22/11/23- Critical Thinking for Research Topics
Due to my background and continued interest in game development, I want to focus my critical report on games rather than film. The potential topics I am interested in revolve around identity and representation in video games, and whether games … Continue reading
17/11/23- Weight shift & Walk Cycle
In Maya this week I polished my weight shift animation which I found to be a good precursor to beginning working on a walk cycle. I found that planning the walk cycle was very similar to planning the weight shift … Continue reading
16/11/23- Post Processing and Island development
This week was mostly looking at post-processing in Unreal. I really enjoyed this workshop because I found that post-processing added a lot of visual intrigue to the project, such as adding bloom and chromatic aberration to the camera. We also … Continue reading
15/11/23- Narrative Structure and Character Role
This week I wanted to talk about one of my favourite films, Amélie, and the way it utilises the 8-point story arc. Stasis: Amélie’s isolated and introverted childhood establishes her as an observer, yearning for connection. She works as a … Continue reading
10/11/23 – Weight Shift
In Maya this week we were beginning to plan the weight shift animation. This requires applying everything I have learned in the previous animations since the weight shift utilizes are, overlapping action, momentum, squash and stretch etc. I’m personally interested … Continue reading
9/11/23- Lighting
This week in Unreal explored lighting our environments. I decided that I was unhappy with the environment that I had created, because I was having some technical issues following a tutorial that I had used to create a specific environment, … Continue reading