26/10/23 – Using the sequencer

During the unreal workshop, we tested the sequencer and how it is used to make animations in unreal for things like animated cameras. This is obviously extremely useful to know as I continue to work in unreal. We also looked at materials, and how we can apply them to our levels, so I’m excited to use this in level creation.

I’m starting to develop my scene in unreal, deciding to go for the island concept that was discussed. I sketched a few scenes in my sketchbook, finalising it with the largest thumbnail. I’d like to make a small tropical island, with a small house and a waterfall that a player could move around in. I have a mental image of being able to scale the waterfront, but I’m quickly realising that unreal is more complex than I thought, so it’s possible that I’ll focus mostly on the environmental side of this project, though I would still like to create the project in a third-person scene so that it is possible to walk around. So far in my level design I have created a small level with an island and used the water plugin to create the ocean and some rivers. I would like to create a more dynamic waterfall eventually, but I need to research how to create particle effects in unreal. I’m going to create a material to add texture to the island as soon as possible.

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