In Unreal this week we looked at how to create shapes materials and levels. Learning how to do this is the foundation for being able to create an environment in unreal. I’m surprised how well I am able to understand how to use things like the blueprints for material creation, and how satisfying it is to be able to adjust a material to fit exactly the function that you need it for. Being able to apply your materials to objects just by clicking and dragging is very useful, and being able to create material iterations based off of one master material is a very fast way of working. I am eager to apply what I learned in this session to my scene. My team and I have discussed what we would like to create during this module, and I created a small amount of concept sketches.

